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Showing posts with label commander 2014. Show all posts
Showing posts with label commander 2014. Show all posts

Thursday, November 20, 2014

Today's Featured- Forged In Stone


Today we featured the white part of the recently released Magic: The Gathering Commander (2014 Edition), Forged in Stone!

This deck's main feature is it's ability to play horde of creatures and tokens. It can be used to aggressively pressure your opponent or otherwise, protects you and your planeswalker from incoming attacks. Card like Decree of Justice and Benevolent Offering are great to keep in reserve for when you need reinforcements. And should disaster happens, cards like Sun Titan and Marshal's Anthem are great follow-ups which can bring your creatures back.

The tokens maybe weak, but with the Planeswalker Nahiri's power, they can be made lethal with equipments you have. She can attach equipment to your creatures with free cost and her ultimate creation, The Stoneforged Blade, can turn any of your attackers into a lethal threat.



Monday, November 17, 2014

Today's Featured - Sworn To Darkness


Today We featured "Sworn To Darkness" from Magic: The Gathering Commander 2014 Edition.
The focus of this deck eliminating your opponent's creatures and pave the way for your demons and zombies to run rampant over your enemies.

The strategy on playing this deck revolves around getting creatures onto the battlefield and sacrificing them to produce effects powerful enough to  overwhelm all opposition. Cards like Skirsdag High Priest and Overseer of the Damned help you generate a throng of creature tokens, while cards like Flesh Carver and Gholcaller Gisa let you sacrifice these creatures to fortify your position. 

Ob Nixilis also can help to fortify your forces by generating demons. And if you can defend him long enough to get an emblem, it will create you the deck's most potent means of sacrificing creatures for profit. 

Thursday, November 13, 2014

Today's Featured - Guided By Nature


Yesterday we featured Built from Scratch, and no we're doing the same thing for  Guided By Nature from the recently released Magic: The Gathering Commander (2014 Edition)!

Guided by Nature focuses on gathering mana early in the game and unleash it in the middle or late game. Thankfully all the elves in this deck are capable on doing all that, and they're so easy to cast! 

Freyalise the Planeswalker can also boost the number of elves in the field, and extra ability to destroy artifact or enchantment which hinders you. Her drawing ability is also superbly effective since you'll be having tons of mana to use but limited hand size for sure.

Aside of the ability of empowering your mana, this deck can very well be lethal as the number of creatures you control in fields increases! Elvish Archdruid and Ezuri, Renegade Leader, can make all the other elves stronger while humongous creatures like Thunderfoot Baloth and Creeperhulk can make even the lowliest of creature you have a lethal threats. Honorable mention for Siege Behemoth which can let you push past any number of blockers! Wow!


More info at http://magic.wizards.com/

Today's Featured - Alternate art Cards Magic The Gathering 2014!! Part 2

Continuing from last week, here's another batch of alternate art cards from Magic: The Gathering Commander 2014!





More info at http://magic.wizards.com/

Wednesday, November 12, 2014

Today's Featured - Magic The Gathering: Built From Scratch


Today we're featuring one of the recently released Magic: The Gathering Commander (2014 Edition); Built from Scratch!

As the name implies, this deck focuses on gathering artifacts on your library. This deck may seem kinda dull early in game but quite devastating afterwards as the number of your controlled artifacts increase. 

Planeswalker Daretti, Scrap Savant helps a ton in recycling your artifacts from graveyard and field, giving you advantages to suddenly cast artifacts with huge mana costs with ease. His emblem can bring your destroyed artifacts back to the battlefield immediately in the next end step!

Aside of the artifacts, all the red spell included in here are also useful as massive damager or even tricky play. Some of them even helps you to gather or reinforce your artifacts mechanisms!

More info at: http://magic.wizards.com/  

Tuesday, November 11, 2014

Magic The Gathering: Commander 2014 Release Note


New Cards and Format Legality
There are 61 cards within the Magic: The Gathering-Commander (2014 Edition) decks that are completely new to the Magic game. These cards are legal for play in the Vintage and Legacy formats only. They aren't legal for play in the Standard or Modern format.
For more information about Magic formats, please visit Wizards.com/rules. For information about the format legality of a specific card, please visit Gatherer.Wizards.com, search for the card, and check the "Sets & Legality" tab.

Overview
Created and popularized by fans, the Commander variant is usually played in casual free-for-all multiplayer games, although two-player games are also popular. Each player starts at 40 life. Each player's deck is headed by a commander - traditionally a legendary creature, although this release introduces five planeswalkers that can also be a deck's commander. A player's choice of commander determines which other cards can be played in the deck.
A recommended banned list for the Commander format is maintained by the rules committee at MTGCommander.net, not by Wizards of the Coast. On Magic Online, the Commander format follows that banned list.

Commander Deck Construction
- Commander decks are exactly 100 cards, including the deck's commander.
- The deck's commander must be a legendary creature or one of the five planeswalkers in this release.
- Comander is a "singleton" format. That is, other than basic lands, each card must have a different English name.
- Your commander's color identity determines the other cards that can be in your deck. A card's color identity includes its color, as defined by it's mana cost or color indicator, and the colrs of any colored mana symbols  in the rules text.
- A card can't be included in your deck if its color identity includes a color not in your commander's color identity.
- Color identity established before the name begins and doesn't change during the game, even if your commander becomes different color.
- The colors of colored mana symbols found only in reminder text aren't part of a card's color identity.
- A land card with one or more basic land types can't be included in your deck if it could produce mana of a color not in your commander's color identity.
- During the game, if mana that isn't a color in your commander's color identity would be added to your mana pool, that much colorless mana is added to your mana pool instead.

Using Your Commander
Commanders play a prominent role in games, often appearing on the battlefield multiple times.
- Your commander begins the game in the command zone, a game area created for the Commander format and now also used for the nontraditional Magic cards (including plane, scheme, and conspiracy cards) and for emblems created by planeswalkers. The other 99 cards are shuffled and become your library.
- If your commander would be put into your graveyard from anywhere or be exiled from anywhere, you may choose to put it into the command zone instead.
In addition to the normal rules regarding winning and losing the game, the Commander format has one other rule: A player who has been dealt 21 or more combat damage by the same commander over the course of the game loses the game. This is unlikely to happen if your commander is a planeswalker, although it still applies if that planeswalker becomes a creature and deals combat damage.
- Players should keep track of combat damage dealt to them by each commander over the course of the game.
- This rule includes a player's own commander, which can deal combat damage to its owner if the commander is controlled by another player or if combat damage gets redirected to that player.

Alternative Mulligan Rule
The commander variant uses an alternative mulligan rule: Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hands. Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way. Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
Leaving the Game
Unlike two-player games, multiplayer games can continue after a player loses and leaves the game.
- When a player leaves the game, all permanents, spells, and other cards owned by that player also leave the game.
- If that player controlled any abilities or copies of spells that were waiting to resolve, they cease to exist.
- If that player controlled any permanents owned by another player, the effects that gave control of them to the player who left end. If this doesn't give control of them to a different player (perhaps because they entered the battlefield under the control of the player who left), they're exiled.

Oversized Commanders
Each Magic: The Gathering - Commander (2014 Edition) deck comes with an oversized premium foil card that corresponds to the commander of that deck. This card is for fun only and isn't required for Commander gameplay.
- You must have the traditional Magic card version of your commander, even if you use the oversized card.
- As long as your commander is  in public zone, such as the command zone or the battlefield, you may substitute the oversized card for the traditional Magic card.
- If your commander is in a hidden zone, such as your library or your hand, use the traditional Magic card.
New Ability Word: Lieutenant
Lieutenant is an ability word that appears in italics on a cycle of creatures that become more powerful if you control your commander, such as

- Lieutenant abilities apply only if your commander is on the battlefield and under your control.
- Lieutenant refer only to whether you control your commander, not any other player's commander.
- If you gain control of a creature with a lieutenant ability owned by another player, that ability will check to see if you control your commander and will apply if you do. It won't check whether its owner controls  his or her commander.
- If you lose control of your commander, lieutenant abilities of creatures you control will immediately stop applying. If this causes a creature's toughness to become less than or equal to the amount of damage marked on it, the creature will be destroyed.
- If a triggered ability granted by a lieutenant ability triggers, and in response to that trigger you lose control of your commander (causing the lieutenant to lose that ability), that triggered ability will still resolve.


Cycle Offerings
The offerings are a cycle of cards that have two beneficial effects. For each, you and an opponent of your choice are rewarded. The cards example is below:


- You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
- For each of the Offerings except Volcanic Offering (see its entry in the Card-Specific Notes section), you choose the opponents for each effect as the spell resolves.

More info at http://magic.wizards.com/

Thursday, November 6, 2014

Today's Featured Planeswalker - Ob Nixilis


Ob Nixilis?! I thought he was a demon  in Zendikar planes? The one who claims himself as Planeswalker and lost his spark the moment he's cursed and got a Hedron in his head?

He's telling the truth alright, for a demon. Hear the story of a man known as Ob Nixilis before he became what he is now and witness his dark past!

You can see the story here!
http://magic.wizards.com/en/articles/archive/ur/first-world-hardest-2014-11-05



Today's Featured - Alternate art Cards Magic The Gathering 2014!!

If you notice some of the arts of the card you know so well is now printed with different picture on Commander 2014. No, that's not a misprint! It's an alternate art! Here, take a look! Some of them, like Exclude, even only got their new art now!





more info at http://magic.wizards.com/en/articles/archive/arc/new-art-commander-2014-edition-2014-11-05




Wednesday, November 5, 2014

Today's Featured - Magic The Gathering Commander 2014 Token Part 2!

With the all the cards revealed on Magic The Gathering Commander 2014, we reveal the rest of tokens that should be there!

White




Black



Blue and Red

None, sorry! You have to be satisfied with all thar's already featured in here!

Green







 Colorless




Emblem



Monday, November 3, 2014

Magic The Gathering News - Full Commander 2014 Deck List!



Have you seen it? Or have you seen it?! 7th November is near and so are their release! And what's more... you can already foresee what's inside!

Visit This link For the complete list and make your choice wisely! ...except if you are already saving to buy all of them!

Friday, October 31, 2014

Magic The Gathering News - Commander 2014 Edition Packaging

With all the Planeswalkers revealed, here we are with the face of each packaging!





It will be available on your nearby store on 7th November!! (Heavy Breathing)

Thursday, October 30, 2014

Magic The Gathering - Commander 2014 Spoiler!


Masterwork of Ingenuity

Imagine the many possibility coming from this card alone, folks!!
Available for the upcoming Magic: The Gathering Commander 2014!

Today's Spoiler - Commander 2014!


This is not a whole spoiler but here it is! The new Planeswalkers from the upcoming Magic The Gathering: Commander 2014!

Both are focused on colorless type artifact or maybe equipment, and are capable of being your Commander! Get them on the upcoming release!

more info at http://magic.wizards.com/

Wednesday, October 29, 2014

Today's Featured - Magic The Gathering Commander Tokens 2014

Ever wonder what a token is? It's a representation on permanents on Magic The Gathering with no physical cards available for them.

Here's the tokens for Magic The Gathering: Commander 2014!

White

Tired of usually placing a dice or some figurines for your brave soldiers, beautiful angel, or maybe your lovely spirits? Here take some of this!




Black

Or perhaps you're wondering where did the demon Ob Nixilis summons go? And don't forget the ever loyal Zombies and the nasty germs!!




Red

Sory for red players, but we only have one kind of tokens for you. Hey cheer up! It's everyone's favourite Goblin after all!


Blue

It's not everyday we found tokens with any real ability to read like this! And if you notice, it's the entire food chain for this tokens! *hint: see the blurred image on each background of the fish and whale!




Green

Ever miss them Green Players? No? Oh come on! 



Artifact

...Spoiler alert!!




Emblem

An emblem representing the great Ob Nixilis and Teferi... including their handsome portraits as a bonus!